NEWS

VES Handbook of Virtual Production
Hot damn, I'm an Author now!? I'm a big fan of the VES and what it does for our community, so it was truly an honor to co-author a chapter of the VES Handbook of Virtual Production focusing on its use in animation pipelines.
Get The Book ⟶
Autism In Entertainment | Reel FX Webinar
My Reel FX colleagues and I had the distinct honor of speaking to the talented Autism in Entertainment community about how we're looking at things differently, and taking big leaps in our work using AI and Real-Time technology.
Watch the talk ⟶
The State of Virtual Production | 2023 Panel
This series is one of my crowning achievements, and I had no direct part in it! When I see my team - many of who'd never used Unreal before - educating others on the platform I trained them on, I know I've done something right! Check it out, and meet some of the super talented people I get to work with!
check it out ⟶
The State of Virtual Production | 2023 Panel
Another year, another talk about virtual production - this time with a lovely bunch of heavy-hitters from the world of stylized animation! No recap for this bad boy, but hey... there's an instagram reel?
The Lineup ⟶
The Art of Virtual Camera | Unreal Fest 2022
Virtual Cameras are typically used for highly realistic VFX and video games. Just after the release of our Netflix show, Enrico and I had the opportunity to talk about why we we used VCAM for our super-stylized animated action-comedy!
Watch the Talk ⟶
Digital Humans & Virtual Production Talk
An invigorating roundtable with some real smart peeps! Discussions of the future of virtual humans and virtual production were topical, as I was deep in  building a real-time division and crafting the enigma that is Lil Miquela.
See The Recap ⟶
Xtended Realities Podcast: Virtual Production
In this episode of ICVR's Xtended Realities Podcast, I had the pleasure to speak with some good friends and colleagues about Virtual Production, Digital Humans and the future of technology in film making.
Listen To The Podcast ⟶
Siggraph 2019 - Virtual Production and Collaboration
It was an honor to speak at Siggraph 2019 in Los Angeles for Epic Games, and Unreal Academy, giving a Keynote presentation about Collaborative Filmmaking in Virtual Production using Unreal Engine.  Thank you Epic for the invitation, and Fox VFX Lab for always pushing the boundaries of film production.
Watch my talk ⟶
Mouseguard
Mouse Guard (Demo)
This demo shows just a small sample of what we achieved at Fox VFX Lab using Virtual Production for Mouse Guard. It was a pleasure to work as the Real-Time Supervisor, managing a team that ran the Virtual Production on-set, Unreal Engine visualizations, ran camera and layout sessions, and did R&D and tool development.
Watch the demo ⟶
Project Spotlight: Welcome to Marwen
A little behind the scenes on what my team and I accomplished on Welcome to Marwen. The show took a unique approach, melding fully CG virtual production with live-action facial performances transposed back on the doll heads for a truly unique look. I got to get my hands dirty across the production cycle for this one including pipeline development, previs, on-set operation, post-vis.
read the article ⟶
Unreal Online Learning
Fox Virtual Production Pipeline
My team and I created a multi-part educational series for Epic Games' Unreal Academy, where we took a deep dive in how to use Virtual Cameras, Motion Capture, Blueprints, and my favorite for my animator brain: Sequencer! Available for free, I love creating trainings internally and externally so we can all do better work together. This fella is old enough they've replaced it with probably-much-more-useful videos (Unreal has changed a lot, ok!?)
Follow the broken link ⟶
Welcome to Marwen
Welcome to Marwen: VFX Breakdown
Take a peek inside the magic of Welcome to Marwen. This VFX breakdown includes the Virtual Production work done on-set by our talented team.
watch the Breakdown ⟶
Spyro Reignited
Spyro: Reignited Trilogy Trailer
Working on this reboot was an honor, and tickled all the nostalgic bones in my body! It was a pleasure working with Toys for Bob's animation team, crafting in-game character animation attacks and cycles, and unique cut-scene animations.
watch the trailer ⟶